ISV Development & Design Featured Editorial

  1. Long Way To Scrum: A Team Success Story
    12/5/2017

    Scrum methodology may provide a strong basis for a winning project execution. But on the flip side, its processes must be carefully adapted to every project to incorporate its specific needs and circumstances. The way it would be done is often the cornerstone of the success or failure. In this article, Valeryia Kitun, a project manager at Intetics and certified scrum product owner describes the way they walked to put scrum to work and deliver a great quality product.

  2. 7 Deadly Sins Of Business Process Management
    11/20/2017

    Like the seven deadly sins – those transgressions which are so grave they destroy the spirit and put individuals on the path to eternal damnation – the seven deadly sins of business process management (BPM) can wreak havoc on your company’s process improvement efforts and ultimately prove to be fatal to your organization’s growth.  

  3. Climbing The Product Development Communication Mountain
    11/7/2017

    I recently talked to an iOS developer who works for $400 million software company with different development teams that weren’t always in sync. For example, the web developers will push out a product but the iOS team won’t know about it, so they aren’t able to support the new features until the next release. By that next release the iOS team is perpetually in catch up mode, and the vicious cycle continues.Sound familiar? Shipping code on time and on the same schedule isn’t as easy as it sounds. Here's an inside look at how a software company that scaled from 20 to 100 employees climbed a mountain of communication challenges.

  4. What Gaming Technology Tells Us About Every Product’s UX
    10/16/2017

    Gamification, the application of using game thinking and game-design elements in a non-entertainment context in order to improve an outcome, is being utilized more than ever. When users feel as though they are active participants, it encourages more engagement and personal investment in the outcome. Gaming technology has played a substantial role in creating products and systems that respond profoundly to a user’s needs and has become a significant philosophy behind countless projects.

  5. Five Barriers To Overcome When Adopting Agile Development
    10/16/2017

    You know that Agile is a superior approach to managing IT development projects, speeding the software development process and producing higher quality results. So why isn’t your company on the Agile bandwagon yet?

  6. Test Automation Trends & Adoption Rates
    10/2/2017

    There is a great deal of content around the topic of software test automation, the topic of the third survey in LogiGear’s State of Software Testing Survey series. The sectors are numerous; tool choice, jumpstart platforms, cross platform, services, cloud. With all of this great test automation innovation comes great change.

  7. Software’s Only Constant: Disruption
    9/18/2017

    In the software world, “disruption” has become one of the most well-worn marketing phrases, to the point where it’s almost laughable to use it as something other than a punchline. But laugh all we want, disruption is still happening. It didn’t stop with the cloud; it didn’t stop with consumerization of IT; and it’s not stopping after all the innovations of today.

  8. Why Your On-Site Employees Can Benefit From A Remote Mentality
    8/21/2017

    If you think the rise in remote work options is a result of millennials demanding flexibility, Wildbit would beg to differ. The 16-year-old software company builds products designed to make developers more efficient, and notes, “We’ve been doing the ‘remote thing’ since 2000. Half of the team works out of Philadelphia, with the rest spread out around the world. Our culture, communication, and process are specifically tailored around a remote team.”

  9. Can A Software Company Only Work 32-Hours Per Week?
    8/14/2017

    Wildbit moved into a newly renovated office in June 2015 after investing in a six-month renovation and build-out. The software company’s Philadelphia office is stunning – photos of the workspace could be straight out of an IKEA catalogue. Today, co-founder and CEO Natalie Nagele insists Wildbit employees spend less time in that office, and that the company’s remote workers spend less time plugged in too. Way less time, in fact. Starting in June 2017, Wildbit started experimenting with a four-day, 32-hour work week.

  10. ISV Tips On User Engagement & Continuous Product Deployment
    8/7/2017

    TOPdesk, an IT service management and helpdesk software company, was founded in the Netherlands in 1993 and has ten international branches, including a US headquarters in Orlando opened in 2015. The original version of TOPdesk was released in 1994 on an MS-DOS interface with no menus and only two modules. Today, the company has more than 600 employees and 5,000 customers, $39 million in annual sales, and a 10 percent annual growth rate. ISVinsights.com asked Nancy Van Elsacker Louisnord, president of TOPdesk US, to share her insights on the company’s new customer engagement platform and its shift to releasing solutions to users in real-time.